Update: Check out the new Cyberith and PrioVR video below.Watch Video
A long held dream of every virtual reality aficionado just became reality. The ability to have complete freedom of movement in VR will soon be available with consumer level virtual reality devices.
Pre-order your PrioVR now!
Until now, there hasn’t been a way to truly immerse yourself into virtual worlds in a way that allows natural, full-body interaction. PrioVR is changing the game by bringing you and your movements into virtual environments where you can see your body move as you move, manipulate items as if they were right in front of you, and interact as naturally as you do in the real world.
PrioVR uses high-performance inertial sensors to provide 360 degrees of low-latency, real-time motion tracking without the need for cameras, optics, line-of-sight, or large, awkward equipment. All PrioVR needs is you.
PrioVR’s sensors are placed on key points of your body to capture your movements and translate them on-screen in real-time. PrioVR is wireless, allows for multiple simultaneous users, and will work anywhere - indoors or out, in capture spaces of any size.
PrioVR Pro Dev Kit, which is wireless includes two hand-controllers with action buttons, triggers, and joysticks. The joysticks let you easily navigate through large worlds without actually walking, while the trigger supports a familiar shooting experience. The PrioVR suit comes with demo games so you can experience the freedom of full-body gaming from day 1.
The PrioVR is developed by a team of gamers, engineers, and programmers who are passionate about virtual reality and excited about the opportunity to develop a product that will allow everybody to experience new worlds in their own homes. Our team has an extensive background in Digital Simulation and Gaming, Computer Science and Engineering, Mathematics, and Plastics Engineering Technology and have products being used in every major market segment including robotics, healthcare, defense, aerospace, industry and entertainment.
Paul Yost, Chief of R&D - Paul has a BS in Computer Engineering and a MS in Computer Science. First teaching at the University of Cincinnati, he then moved to Shawnee State University as a professor in the Computer Engineering department and also served as Director of the Center for Advanced Research and Development. He joined YEI Technology as the Director of Research and Development in 2007. Paul oversees all development, and is the definition of a DaVinci-style renaissance master of anything and everything that needs to be designed or built.
Greg Merril - Greg is an entrepreneurial leader with 25 years experience developing award winning medical and consumer electronic products. He has served as founding CEO for three VC-backed fast growth technology-based companies. Mr. Merril has been a TEDx speaker on innovation and has been honored as a TEDMED Innovation Scholar for work on sensor technology. His products have been recognized twice as Innovation of the Year by the Consumer Electronic Association (CEA)/ Industrial Designers Society of America (IDSA). Other awards include the 2015 International Sports Technology Award for Best Wearable Technology, BusinessWeek Product Design of the Year; Popular Science “Best of What’s New” winner. Greg Merril is a regional Ernst & Young Entrepreneur of the Year winner.
Jordan Chaney - Jordan is our Manufacturing Engineer, and has a BS in Plastics Engineering. She oversees the entire manufacturing and QA process. She is also an amazing musician and has recently self-produced an album. If you’re lucky, you can catch her at open-mic events in the area.
Travis Lynn - Travis is our Lead Content Developer, and has a BS from Shawnee State University in Game Simulation and Engineering. He oversees the entire content development process.
Nicholas Leyder - Nick is a Content Developer focusing most of his time on the Unreal SDK, and has a BS from Shawnee State University in Game Simulation and Engineering.
Jason Ashworth - Jason is the Customer Support person, and he also has a BS from Shawnee State University in Game Simulation and Engineering.