Until now, there hasn’t been a way to truly immerse yourself into virtual worlds in a way that allows natural, full-body interaction. PrioVR is changing the game by bringing you and your movements into virtual environments where you can see your body move as you move, manipulate items as if they were right in front of you, and interact as naturally as you do in the real world.
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PrioVR uses high-performance inertial sensors to provide 360 degrees of low-latency, real-time motion tracking without the need for cameras, optics, line-of-sight, or large, awkward equipment. All PrioVR needs is you.
PrioVR’s sensors are placed on key points of your body to capture your movements and translate them on-screen in real-time. PrioVR is wireless, allows for multiple simultaneous users, and will work anywhere - indoors or out, in capture spaces of any size.
PrioVR is available in three versions, the Core, the Lite, and the Pro, all of which are wireless and compatible with each other. All suits include two hand-controllers with action buttons, triggers, and joysticks. The joysticks let you easily navigate through large worlds without actually walking, while the trigger supports a familiar shooting experience. And all PrioVR suits come with demo games so you can experience the freedom of full-body gaming from day 1.
The PrioVR is developed by a team of gamers, engineers, and programmers who are passionate about virtual reality and excited about the opportunity to develop a product that will allow everybody to experience new worlds in their own homes. Our team has an extensive background in Digital Simulation and Gaming, Computer Science and Engineering, Mathematics, and Plastics Engineering Technology and have products being used in every major market segment including robotics, healthcare, defense, aerospace, industry and entertainment.
Paul Yost, Chief of R&D - Paul has a BS in Computer Engineering and a MS in Computer Science. First teaching at the University of Cincinnati, he then moved to Shawnee State University as a professor in the Computer Engineering department and also served as Director of the Center for Advanced Research and Development. He joined YEI Technology as the Director of Research and Development in 2007. Paul oversees all development, and is the definition of a DaVinci-style renaissance master of anything and everything that needs to be designed or built.
Steve Landers - Steve has a BS in Computer Science and Engineering, and has completed the coursework for his MS in Computer Science with an AI specialization. Steve is responsible for firmware and algorithm development and implementation. He has worked on the development of YEI 3-Space Sensors for over 3 years, and is the author of multiple patents in the area of sensor fusion and filter technology. Steve always wears shorts, no matter how cold it is.
Derek Bradley- Derek has a BS in Video Game and Simulation engineering under the Computer Engineering department at Shawnee State University. Derek is the lead for the microcontroller code, and has worked on YEI 3-Space Sensors for 4 years. Derek walks really slow and eats even slower. He codes really fast, and thinks even faster. Go figure.
Dan Morrison - Dan has a BS in Digital Simulation and Gaming Engineering from Shawnee State University. Dan focuses on game integration and APIs. He created the motion capture and VR demos for UDK and Unity as featured in the Kickstarter project, as well as those featured on YouTube and other media links. Dan plays a lot of video games, does amazing photography, and often sports a bangin’ mohawk.
Chris George - Chris has a BS from Shawnee State University in Game Simulation and Engineering, as well as a degree in Mathematics and Natural Science with a concentration in Physics. Chris has been working on YEI 3-Space projects for over 2 years, and specializes in demos, games, and visualizations. Outside of the office he’ll beat you on the soccer field.
David Rieksts - David is our resident mathematician. He has a BS in Math with minors in Computer Science and Physics from Kutztown University, and a MS in Math from Ohio University. David supports algorithm development and sensor optimization. He is a member of the Polar Bear Club in Barrow, Alaska.
Tricia Landers - Tricia has a BS in computer science from the University of Notre Dame, with a double major in Japanese. She started at YEI Technology just over a month ago and is training to do support for the 3-Space Sensors. Tricia always wears a hoodie, no matter how hot it is.
Jordan Chaney - Jordan is our Manufacturing Engineer, and has a BS in Plastics Engineering. She oversees the entire manufacturing and QA process. She is also an amazing musician and has recently self-produced an album. If you’re lucky, you can catch her at open-mic events in the area.
Richard Janita - Richard is part of our production team, and is completing a degree in Digital Simulation and Gaming. He sometimes uses the laser cutter to engrave questionable pictures on things he shouldn’t. True story.